Rules To Scraps Golf

Scraps is easy and fun to play!
Just roll the dice and match the number to the rules on the back of the game card.

1) Long Drive - Longest Stroke-off of tee box in the fairway wins +1, if Par 3 re-roll The player off the tee who hits the ball “closest to the pin” off the tee box on a par 4 or par 5 hole has hit the longest drive and is awarded a point. If a #1 is rolled on a hole that is a par 3, re-roll. If no player lands their tee shot on the fairway or the green, then the player closest to the pin with a playable ball gets the point. The fringe is always considered part of the fairway and not the green.

2) Closest to Pin - Closest to pin wins +1; 1st stroke for Par 3, 2nd for Par 4, 3rd for Par 5 The player off the tee who lands their ball closest to the pin, on the green and within regulation play, wins the point. Regulation play: For a par 3: the resting spot for each player’s tee shot is what determines who is closest and wins the point. For a par 4: the resting spot for each player’s SECOND shot to determine who is closest and wins the point.

For a par 5: the resting spot for each player’s THIRD shot is what determines who is closest and wins the point. If a single player lands their shot on the green in fewer shots than regulation, they win the point. For example, if a player hits their tee shot on the green on a par 4 and no other player is on the green, they win the point. If multiple players land their shot on the green in fewer shots than regulation, the player closest to the pin on the green wins the point.

3) Don’t Be Last - Last player in the cup awards others +1 The player who is last to hit their ball into the cup loses a point. Green etiquette and regulation are expected with the putting order determined by the player farthest away from the hole being the player whose turn it is takes their putt. Green etiquette and regulation are expected. The player to putt first is the player farthest away from the hole.

4) Longest Putt - Longest putt made wins +1 The player who finishes a hole with the longest stroke away from the cup wins the point. This will typically be a putt. If a shot is stroked in from off the green AND is farther away than any other made hit or putt, they are awarded the point. For example: If a player that is off the green makes a chip shot from 21 feet away and another player makes a putt from 30 feet away, even if that shot was made after the chip shot was already holed, the player who made the 30-foot putt wins the point.

5) Wolf-Lone Wolf - The roller hits last and may choose a partner as each player hits, or go solo. Hi-Low-Total scoring. If playing with a partner: +1 for win, +0 for tie If playing solo: +3 for win, tie or loss award every opponent +1 The player who rolled will hit last in the group (they are “the roller” or “Wolf”). The other players will hit in order based on regulation/etiquette. If #5 is rolled on the first hole, the order should follow the same order that was determined for playing Scraps Golf™. The person who rolled still hits last in the group.

After each player takes their tee shot, the Wolf decides if they want to partner with the person who just hit. They must make this decision before the next player takes their tee shot. Once the next player hits their shot the previous players cannot be selected to partner with the Wolf any longer. The Wolf may choose to not have a partner at all and opt to go “Lone Wolf.” Or, if the Wolf chooses a player to partner for the hole, that player may choose to reject the partnership and go alone. Generally the hole will be played as 2 vs 2.

Wolf net score is calculated as High-Low-Total. The team that wins gets +1 point for the two players. In the event of a tie, no points are awarded. If there is a Lone Wolf or a player who opted to go alone, the hole is now a one-against-all match. The Lone Wolf must outright beat all other players by getting the lowest score in the group. A tie or loss means everyone else is awarded +1 point. An outright win by the solo player wins them +3 points.

6) Fairway + Green - Any players whose tee shot fails to land on the fairway or green (if par 3) owes each opponent +1 Each player who lands their tee shot on the green for a par 3 or on the fairway for a par 4 or par 5 is awarded a point. Players who fail to land their tee shot on the green for a par 3 or on the fairway for a par 4 or par 5 get no point.

7) Hazard - Hazard shot in the sand, water or OB awards up to +1 to others If any player strokes their ball into a sand trap, water hazard, out of bounds, or into an unplayable location, all other players in the group are awarded a point. If multiple hazard strokes occur from the same player, the award for the other players remains at +1. For example; a player may strike their tee shot out of bounds and then land their next shot in a sand trap. The other players would still only gain 1 point. If no hazard shot occurs, then no points are distributed. One player could potentially gain +3 points on this hole if they had no hazard shots and each of the other players did have a hazard shot. Properly marked/flagged/roped off ground under repair is not considered a Hazard and should be handled according to standard golf and local course rules.

8) First in Hole - First player to hole their ball wins +1 The player who completes the hole first by following standard course etiquette and regulation wins a point for that hole. This player does not necessarily have to have the fewest strokes.

9) First on Green - First player to reach the green wins +1 The player who first lands on the green by following standard course etiquette and regulation wins a point for that hole. This player does not necessarily have to have the fewest strokes getting to the green to win the point.